<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Flash Element TD</title>
	<atom:link href="http://codeforfood.org/2007/01/15/flash-element-td/feed/" rel="self" type="application/rss+xml" />
	<link>http://codeforfood.org/2007/01/15/flash-element-td/</link>
	<description>Sparky as seen with a 50mm f1.4</description>
	<pubDate>Mon, 12 May 2008 13:59:34 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: Metaspark :: A shiny new PS3</title>
		<link>http://codeforfood.org/2007/01/15/flash-element-td/#comment-24227</link>
		<dc:creator>Metaspark :: A shiny new PS3</dc:creator>
		<pubDate>Thu, 01 May 2008 15:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://codeforfood.org/2007/01/15/flash-element-td/#comment-24227</guid>
		<description>[...] notably is PixelJunk Monsters. Monsters is based on Element Tower Defense (which I&#8217;ve been addicted to before) but sports high def graphics, open gameplay levels, and even more addictive-like-crack gameplay. I [...]</description>
		<content:encoded><![CDATA[<p>[...] notably is PixelJunk Monsters. Monsters is based on Element Tower Defense (which I&#8217;ve been addicted to before) but sports high def graphics, open gameplay levels, and even more addictive-like-crack gameplay. I [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Futurist now &#8250; A shiny new PS3</title>
		<link>http://codeforfood.org/2007/01/15/flash-element-td/#comment-24165</link>
		<dc:creator>Futurist now &#8250; A shiny new PS3</dc:creator>
		<pubDate>Mon, 17 Mar 2008 01:33:10 +0000</pubDate>
		<guid isPermaLink="false">http://codeforfood.org/2007/01/15/flash-element-td/#comment-24165</guid>
		<description>[...] notably is PixelJunk Monsters. Monsters is based on Element Tower Defense (which I&#8217;ve been addicted to before but sports high def graphics, more open gameplay levels, and even more soul-sucking addictive [...]</description>
		<content:encoded><![CDATA[<p>[...] notably is PixelJunk Monsters. Monsters is based on Element Tower Defense (which I&#8217;ve been addicted to before but sports high def graphics, more open gameplay levels, and even more soul-sucking addictive [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.540 seconds -->
